EtherFantasy KEEPS ยท the official rules

Rules & Fair Play

๐Ÿ“œ Rules v1.0 ยท effective 2026-09-13 ยท changes are versioned โ€” rule history
How to playPlay flowFriendly vs Keeps vs the AIPvPCallsGuaranteesHistory

๐Ÿƒ How to play โ€” the game in six steps

A number-first battler for ages 8+. Two players, a deck of ten, first to four captures. Every card carries three things: โš” ATK (1โ€“5), โค HP (2โ€“10), and a +N โ–ถ combat box โ€” it hits +N harder when the defender wears any listed element (either of its two badges counts).

1
Stack.

Commit a deck of exactly 10 cards โ€” at most 2 copies of the same card.

2
Show.

Seven of your ten are dealt face-up โ€” both players see both sevens. Three stay hidden.

3
Swap.

Secretly switch up to 3 of your shown 7 with your hidden 3. They know 7 of your 10 โ€” never your final line.

4
Order.

Arrange your final 7 face-down in flip order and place the pile on the table.

5
Showdown.

Flip top card vs top card. Element advantage adds +N โš”. A card falls if the attacker's effective โš” โ‰ฅ its โค โ€” checked both ways at once. A fallen card is captured; both fall = mutual KO, nobody scores.

6
Win.

First to 4 captures. (All-in, agreed up front: no early stop โ€” all 7 flips play out, most captures wins. Tie: sudden death from the bench.)

๐Ÿ—บ The same game, as one picture

Stacka deck of exactly 10 ยท max 2 copies of any card
โ†“
Show7 of each deck dealt face-up โ€” both players see both sevens
โ†“
Swapsecretly switch up to 3 shown cards with your hidden 3
โ†“
Orderyour final 7 face-down, in flip order
โ†“
Showdownflip top card vs top card
โ†“
The checkeffective โš” (ATK + element bonus) vs โค โ€” both directions at once
โ†“ four possible flips
You capturetheir card falls โ€” you score 1
They captureyour card falls โ€” they score 1
Mutual KOboth fall โ€” nobody scores
Both standnobody scores
โ†“
Four captures?not yet โ†’ flip the next pair
โ†“ someone reaches 4
Winner๐Ÿ†
โ†“ agreed BEFORE the match
โš” Keepswinner takes every card they captured โ€” for real
๐Ÿ•Š Friendlycaptures score the win โ€” no cards change hands
โ†บ not at 4 yet? back to Showdown โ€” flip the next pair

๐Ÿ•Šโš” Friendly vs Keeps

Friendly (the default): nothing changes hands โ€” play for bragging rights, forever, free. Keeps (both agree before the first flip): the winner takes the cards they captured. Your deck churns every match โ€” deck construction is the real skill. One rule sits above everything:

A matchup, once dealt, is final.
Nobody โ€” player or AI โ€” ever gets a second roll of the same situation. Leaving, refreshing, or losing connection changes nothing about a match; it only changes when you finish it.

๐ŸŽฒ vs the AI โ€” no re-rolls, ever

The server deals every vs-AI matchup and remembers your open match. Refresh after seeing the rival's cards? The same matchup comes back. An honest disconnect loses nothing; fishing for an easy rival gains nothing.

Buildyour deck of 10
โ†“
Open match on this account?
โ†“ two paths
โ™ป Yesthe SAME matchup returns โ€” same rival deck, same deal
๐Ÿ†• Nothe Keeper deals fresh: seed + rival deck chosen server-side, pinned
โ†“
Playshow 7 ยท swap โ‰ค3 ยท order ยท flips resolve
โ†“
Settleon the server, from ITS record of the deal โ€” then the pin clears
โ†บ refresh or close the tab at any point โ†’ back to Open match? โ€” always the same deal

๐ŸŒ PvP โ€” rivals, clocks, resume

Finding a rival

Queuematched on the same mode โ€” Keeps? All-in?
โ†“ search widens with wait
Matching0โ€“30s: similar collection ยท 30โ€“60s: within 100 cards ยท 60s+: anyone
โ†“
๐ŸŒ Real rivalcounts on the PvP leaderboard
๐Ÿค– 90s, nobodyYOUR CHOICE โ€” play the NPC Keeper now, or keep looking (queue keeps searching). Never forced ยท never counted on the board

The arrange clock

Match createdboth sides see both sevens
โ†“ when YOU open it
Arrange โ€” 90sswap + order ยท the clock starts at FIRST SIGHT, ticking on your screen โ€” never at match creation
โ†“
You commityour line locks โ€” your clock stops
Time runs outthe Keeper arranges your side fairly โ€” NOT a forfeit: your cards fight on and can win
Never opened10-min cap from creation, then the Keeper arranges โ€” your rival is never held hostage
โ†“
Showdownwhen both lines are set โ€” cards move if Keeps
โ†“
Result waits for youwatch the full playout whenever you return
Coming back laterA resume prompt greets you: an unfinished match continues where it stands; a finished one replays in full before you can queue again. One match at a time.
Waiting on a rivalTheir remaining clock shows on your screen โ€” waiting always has a visible ceiling.
While you're awayTime never pauses. If your side was auto-arranged and lost a Keeps match, those captured cards did move โ€” and the full replay shows exactly how. Win them back.

๐Ÿงฎ Stand/Fall calls โ€” the Keeper is the judge

No player's call ever moves a card in that player's favor. vs the AI, rivals occasionally miscall by accident, in their own favor โ€” catch it and the truth stands; the only card a call can ever move is the one you lose by agreeing to a bad call. In PvP, calls are score-kept for accuracy only: cards always move by engine truth. Calling "I win" every flip wins nothing โ€” it just embarrasses your accuracy stat.

๐Ÿ›ก What can never happen

โœ… Re-rolling a matchup after seeing the rival's cards โ€” impossible, in PvP and vs AI.

โœ… Faking a rival deck or result at settle โ€” the server replays its own record.

โœ… NPC stand-in wins inflating the PvP leaderboard โ€” excluded and labeled.

โœ… Losing cards because you disconnected โ€” the match waits or the Keeper plays your side fairly; your collection re-syncs on any page load, and the full replay waits for you.

โœ… A capture settling twice โ€” every match settles exactly once, server-side, from the same deterministic engine you watched.

๐Ÿ“œ Rule history

Rules change carefully and in the open. Every change bumps the version number in the header and moves the superseded wording here, dated โ€” old rules stay findable forever.

v1.0 โ€” effective 2026-09-13

Initial public ruleset: the six-step game ยท Keeps opt-in before the match ยท dealt-is-final (server-pinned vs-AI matchups, no re-rolls) ยท PvP arrange clock 90s-from-first-sight with 10-minute never-opened cap ยท NPC Keeper offered at 90s, never forced, never counted on the PvP board ยท one PvP match at a time with resume ยท stand/fall calls judged by the engine, no forfeit rule.