🧾 Purchase history

Every pack you paid for β€” and where it is right now. Full receipts (cards, $PC, on-chain proof) live on payments.pentagon.games.

The Ledger

πŸ“œ Battle Log

Every Keeps session β€” the cards you captured and the ones that walked away. Friendly games never move cards.

Advanced rock-paper-scissors, with numbers

Collect the realm.
Play for KEEPS.

228 creatures across five rarities. Draw seven, bluff your lineup, flip for the win. Type beats type β€” even a common can fell a mythic. One-finger math, nothing over 10.

β–Ά Open a free pack & play πŸ›’ Buy packs β€” 25 Points Browse all 228 cards Read the rules
228
Designs
17
Elements
88
Gold serials
2–5 min
A match
β–Ά 20 seconds of KEEPS β€” rip a pack Β· flip Β· catch the rival's bad call Β· double down Β· take their cards
Digital first, collectable later.

Play now with a free digital pack β€” no wallet, no risk, nothing lost. Physical & on-chain cards (with real for-keeps stakes via contract) arrive with the printed set. Your Pentagon account carries your collection across both.

The Rulebook

KEEPS

A number-first battler for ages 8+. Two players, a deck of ten, seven flips β€” most captures wins. Learn it in one match.

⚠ Rule change (31 Oct 2026): all 7 flips are always played and every capture counts (Keeps too); 4 captures locks the win early, and All-in is retired. (30 Oct 2026): Friendly or Keeps is now chosen after SHOW β€” once you’ve seen your rival’s 7 β€” and before the swap. It’s Keeps only if both players choose it. Before this, you picked the stakes before the deal. Pack Battles are always Friendly.

Every card, three things

βš” ATK β€” how hard it hits (1–5).   ❀ HP β€” how much it takes to fall (2–10).   +N β–Ά element(s) β€” its combat box: it hits +N harder when the defender wears ANY listed element β€” either of its two badges counts. Common & uncommon list 2 elements; rare and up list 3.

Kill rule: a card falls if the attacker's effective βš” β‰₯ its ❀. Checked both ways at once.

The ritual

1
Stack. Commit a deck of exactly 10 cards you're willing to play β€” at most 2 of the same card, so no one can spam a single powerhouse.
2
Show. Seven of your ten are dealt face-up β€” both players see each other's 7. Three stay hidden.
3
Stakes. NEW Now you’ve seen their 7, each player picks Friendly or Keeps in secret. It’s Keeps only if both pick Keeps β€” otherwise Friendly. Don’t like their board? Say Friendly.
4
Swap. Secretly switch up to 3 of your shown 7 with your hidden 3. They know 7 of your 10 β€” never your final line.
5
Order. Arrange your final 7 face-down in a pile β€” the flip order β€” and place it on the table.
6
Showdown. Flip top card vs top card. Element advantage adds +N βš”. A card falls if the attacker's βš” β‰₯ its ❀ β€” checked both ways. Whoever's card falls is captured; both fall = mutual KO, nobody scores.
7
Win. NEW All 7 flips are played and every capture counts. Most captures wins β€” reaching 4 locks the win early, but keep flipping. Tie β†’ sudden death with your hidden 3.

The ladder β€” who can fell a mythic?

HunterChance to fell a mythic (with the counter element)
CommonNever β€” max 3+3=6, a mythic has 7–10 HP
Uncommon~11% β€” a lottery ticket
Rare~31% β€” a real gamble
Legendary~50% β€” the mythic-slayer

A mythic is a fortress that only the right element brings down. To hunt one, you have to risk your own big cards β€” which is exactly the point.

Friendly & Keeps

Friendly (default): nothing changes hands β€” play for bragging rights. Keeps (both choose it at the Stakes step, after seeing each other’s 7): the winner takes the cards they captured; the loser’s captures go back. Pack Battles are always Friendly. Your deck churns every match β€” you're always losing winners and rebuilding, so deck construction is the real skill, and copying a good list is fair game. DNA Arena (on-chain, coming soon): build decks from your DNA fragments and stake fragments β€” not whole NFTs β€” so for-keeps stays affordable.

The Binder

My Cards

All 228 in the set β€” dark cards are still out there. Open packs and win Keeps to fill the binder.

πŸ–¨ The physical print β€” gallery & the Print List β†’
All Common Uncommon Rare Legendary Mythic
Set 1 Β· Alpha β€” one print run, never reprinted

The Physical Print

244 designs on real cardstock plus 95 hand-numbered serialized parallels β€” playable, scannable, serialized. One print run, never reprinted. Join the Print List for first access and launch pricing.

Alpha pricing Β· MSRP
πŸ“¦ Booster Pack
$5.99
5 cards Β· 1 guaranteed foil Β· 1 rare-or-better
πŸƒ Starter Set
$29.99
4 packs + a foil hero Legendary + rules
πŸ—ƒ Booster Box
$64.99
12 packs Β· 60 cards

⚠ ALPHA β€” one print run, never reprinted. Extremely limited. While quantities last Β· limited per customer Β· qualification may apply Β· only a small number offered to the public Β· Mons Studio may decline any order at its discretion. Join the Print List below for a chance at first access.

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What you get

Packs & Rewards

Every pack holds 5 cards: 2 Common Β· 2 Uncommon Β· 1 HIT that is ALWAYS Rare or better (80% Rare Β· 16% Legendary Β· 4% Mythic). Here's exactly what every kind of player gets.

🎁 Your claim β€” one-time, by tier

WhoClaimWhat's inside
Guest (no sign-in)3 Taster PacksTaster packs hold Common & Uncommon cards only β€” training wheels to learn the game on this device. They never leave your browser and can't enter PvP or the leaderboard.
Pentagon sign-in (free)1 REAL packFull odds β€” Rare, Legendary and Mythic can drop. Enough for an instant πŸ“¦ Pack Battle the minute you sign in. Your collection lives on your account: web, Telegram, print & chain.
VIP 15 packs25 cards β€” a full 10-card deck plus spares, straight into the FULL game. Also unlocks β˜… AI Assist (live win-odds on every card).
VIP 210 packs50 cards β€” deck-building for real: type coverage, spare mythic-hunters, Keeps ammunition.
VIP 320 packs100 cards β€” a collection on day one. Plus ⏩ auto-resolve & skip in battle and the Intel β˜… war room (the full matchup simulation).

Upgrading later? You claim the difference automatically β€” going VIP2 after claiming 5 grants 5 more.

πŸ—“ Free packs, forever β€” by tier

TierFree pack rhythm
Free Pentagon account1 pack every week
VIP 11 pack every 3 days
VIP 21 pack every day
VIP 33 packs every day

πŸ’° Want more right now?

25 Points = 1 pack (~$1) β€” Points are your PG Balance, the same balance you use across Pentagon games. Top up on your Pentagon account page, spend here. Or earn cards the KEEPS way: win them off other players in Keeps and PvP.

β–Ά Claim & play now Upgrade VIP β†’
The Standings

Top Collectors

Who holds the most cards of each rarity β€” and who is closest to collecting all 228 species (🧬 counts each species once, however many copies you own). Keeps wins move real cards β€” climb by capturing. 🏹 Hunter Score = cards you WON in Keeps minus cards you LOST, weighted by rarity (C1 Β· U2 Β· R3 Β· L5 Β· M8) β€” real risk, real skill. Friendly games never count.

All cards πŸ† Collect Them All Β· RACE βš” Games 🌐 PvP Β· real rivals 🏹 Hunter Β· Week 🏹 Month 🏹 Quarter Common Uncommon Rare Legendary Mythic

Live server standings β€” Pentagon accounts only. Sign in and win Keeps to enter the board.

The War Room Β· VIP3

Card Intel

Every one of the 228 cards simulated against the other 227 β€” who beats whom, and the exact counters to the hardest cards. A VIP3 exclusive.

Friendly Β· Keeps Β· DNA Arena

Build your deck & play for KEEPS